AI and 3D motion study: Pixel
rain
A study in art direction: what a designer brings when the tools change.
Motion study
2026
A new tool is worth exploring before a client ever needs it.
Pixel rain is a short 3D animation made entirely in Blender: modelled, lit, animated and rendered there, from the first cube to the final frame. A block of small cubes wears away and rebuilds itself, over and over, without a seam. We made it to find out how far AI could take a team of designers into motion, and how fast.
Further than we expected, and faster. Ideas that once needed a week could be tried in an afternoon, so we could afford to try more of them and to be harder on the ones we kept. We stay open to every tool that widens what is possible, because our clients get everything we have.
The human
part
Every decision that mattered was made by a designer.
AI could give us a hundred versions. It could not tell us which one was right. What the block should feel like, how slowly it should move, where the light should fall, which colours belonged and when a shot had run too long: each of those was a judgement, made by a designer and made again until it held.
That is art direction: setting the intent, reading what comes back and knowing what to keep. Taste is human. It is built over years of looking, making and getting things wrong, and no tool can hand it over.
found
AI broadens what a designer can do. It does not decide what is good.
Given a loose brief, the same tool returns motion that is busy and easy to forget. Given a designer with clear principles and a trained eye, it returns work we would put in front of a client.
So the choice is not between the designer and the tool. Keep the principles, keep the taste, and take every tool that carries them further. Designers directed. AI helped us get there faster.